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Arturito and the road to the Millennium Falcon

Area

Computing

Age

10 to 12 years

Duration

60 min.

Participants

30 to 35 girls

WHAT IT IS ABOUT

To program is to give clear instructions to solve a challenge step by step.

In this activity, the girls solve three challenges to help Arturito reach the Millennium Falcon. Through different routes and directions, they will have to follow and create sequences of instructions to fulfill a specific objective. In this way, they discover how computational thinking works and understand that, to solve a problem, it is necessary to organize clear, precise and orderly steps.

What are we going to do?

  • Solve challenges to help Arturito.
  • Follow routes with given instructions.
  • Create new paths step by step.
  • Work as a team to test solutions.
  • Understand how a computer thinks.

What is learned?

  • What an algorithm is.
  • How to order steps logically.
  • The importance of giving clear instructions.
  • How to solve problems step by step.

Resources

Information for host sites:
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Work team

M. Soledad Fernández
PhD in Biological Sciences (UBA). Assistant Professor at the Institute of Calculation of the Faculty of Exact and Natural Sciences (UBA). Assistant Researcher at CONICET.

Pablo Turjanski
PhD in Computer Science (UBA). Assistant Professor at the Department of Computer Science of the Faculty of Exact and Natural Sciences (UBA). Assistant Researcher at CONICET.

This activity is an adaptation of the proposal by Bordignon, F. and Iglesias, A. (2020) titled Introduction to Computational Thinking, published by Educar and UNIPE. It corresponds to Task 1: “Which way does it go?”, pages 55 to 57.
Reading the original activity is recommended for a deeper understanding of the didactic approach.