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Drawing without drawing

Area

Mathematics

Age

10 to 12 years

Duration

60 min.

Participants

30 to 35 girls

WHAT IT IS ABOUT

Create drawings with clear and precise instructions.

In this activity, the girls work in teams to reproduce a drawing without seeing it directly. One group receives the original image and must write the instructions so that another team can draw it following only those directions. Through this game, they discover how an algorithm works and how a computer needs orderly, clear and precise steps to carry out a task correctly.

What are we going to do?

  • Work in teams.
  • Write instructions for a drawing.
  • Follow rules and orderly steps.
  • Reproduce images without seeing them.
  • Test how a computer thinks.

What is learned?

  • What an algorithm is.
  • How to give clear instructions.
  • The importance of order in the steps.
  • That every program has a beginning and an end.
  • How a computer program works.

Resources

Information for host sites:
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Are you interested in this activity?

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Equipo de trabajo

M. Soledad Fernández.
PhD in Biological Sciences (UBA). Assistant Professor at the Institute of Calculation of the Faculty of Exact and Natural Sciences (UBA). Assistant Researcher at CONICET.

Pablo Turjanski.
PhD in Computer Science (UBA). Assistant Professor at the Department of Computer Science of the Faculty of Exact and Natural Sciences (UBA). Assistant Researcher at CONICET.

Activity adapted for primary level from another already developed in the course “Programming and its didactics”, at FCEyN-UBA. Faculty of Exact and Natural Sciences, University of Buenos Aires.